Day 1 - 14th Nov

08:00 - 10:10 Registration + Settling in (2 hrs 10 mins) ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
08:00 - 08:40
08:40 - 09:00
Opening (20 mins)
09:00 - 10:00 Muki Kulhan (50 mins) + Q&A (10 mins)⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
10:00 - 10:10 Break (10 mins)⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
10:10 - 11:25 Session 1 (1 hr 15 mins)
10:10- 10:25

Reducing Latency in a Collaborative Augmented Reality Service

Wennan He (The Australian National University); Ben Swift (The Australian National University); Henry Gardner (The Australian National University); Mingze Xi (Commonwealth Scientific and Industrial Research Organisation); Matt Adcock (Commonwealth Scientific and Industrial Research Organisation)

10:25 - 10:40

The Impact of Remote User's Role in a Mixed Reality Mixed Presence System

Mitchell Norman (University of South Australia); Gun Lee (University of South Australia); Ross Smith (University of South Australia); Mark Billingurst (University of South Australia)

10:40 - 10:55

Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Crowd Interaction

Michael Nelson (Purdue University); Alexadros Koilias (University of the Aegean); Sahana Gubbi (Purdue University); Christos Mousas (Purdue University)

10:55 - 11:25
Q&A Panel
11:25 - 11:45 Morning Tea + Coffee Break (20 mins)⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
11:45 - 12:45 Session 2 (1 hr)
11:45 - 12:00

How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator

Erwin Wu (Tokyo Institute of Technology); Florian Perteneder (Media Interaction Lab, University of Applied Sciences Upper Austria, Hagenberg, Austria); Hideki Koike (School of Computing, Tokyo Institute of Technology); Takayuki Nozawa (Tokyo Institute of Technology)

12:00 - 12:15

Extended Narrow Band Weighted MultiFLIP for Two-Phase Liquid Simulation⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

Luan Lyu (University of Macau); Wei Cao (University of Macau); Enhua Wu (University of Macau, and SKLCS-ISCAS); Zhixin Yang (University of Macau)⠀

12:15 - 12:30

Motion Volume: Visualization of Human Motion Manifolds

Masaki Oshita (Kyushu Institute of Technology)

12:30 - 12:45
Q&A Panel
12:45 - 13:50 Long Lunch Break + Demo Set-up (65 mins)⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
13:50 - 15:00 Session 3 (1 hr 10 mins)
13:50 - 14:05

Using Augmented Reality to Improve Productivity and Safety for Heavy Machinery Operators: State of the Art

Taufik Akbar Sitompul (Mälardalen University); Markus Wallmyr (Mälardalen University)

14:05 - 14:20

A Data-Driven Optimisation Approach to Urban Multi-Site Selection for Public Services and Retails⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

Tian Feng (La Trobe University); Feiyi Fan (National University of Singapore); Tomasz Bednarz (University of New South Wales Sydney)

14:20 - 14:35

A Bowl-Shaped Display for Controlling Remote Vehicles

Shio Miyafuji (Tokyo Institute of Technology); Florian Perteneder (Media Interaction Lab, University of Applied Sciences Upper Austria, Hagenberg, Austria); Toshiki Sato (School of Computing, Tokyo Institute of Technology); Hideki Koike (School of Computing, Tokyo Institute of Technology); Gudrun Klinker (Department of Informatics, Technical University of Munich, Munich, Germany)

14:35 - 14:50

Computational Design and Fabrication of Customized Gamepads

Chinmay Rajguru (University of Sussex); Christos Mousas (Purdue University); Lap-Fai Yu (George Mason University)

14:50 - 15:00
Q&A Panel
15:00 - 15:30 Posters + Demos Fast Forward
15:00 - 15:30

1. An End-to-End Augmented Reality Solution to Support Aquaculture Farmers with Data Collection, Storage, and Analysis Mingze Xi, Matt Adcock, John McCollouch 37-42-xi

2. An evaluation of augmented reality music notation Zeruo Liu, Matt Adcock, Henry Gardner 38-69-liu

3. An Eye-Tracking Dataset for Visual Attention Modelling in a Virtual Museum Context Yunzhan Zhou, Tian Feng, Shihui Shuai, Xiangdong Li, Lingyun Sun, Henry B.L. Duh 39-59-zhou

4. Beyond Reality: Bringing a cinematic sound approach to non fiction 360 films. Alicia Eames 40-57-eames

5. Containerisation as a method for supporting multiple VR visualisation platforms from a single data source Theodor Wyeld, Haifeng Shen, Tomasz Bednarz 41-53-wyeld

6. Creation and Live Performance of Dance and Music Based on a Body-part Motion Synthesis System Asako Soga 42-70-soga

7. eEyes - an Integrated Aid System for the Blind and People with Low Vision Hand Gesture Interaction and Application Jin hyun Park, Jun Park 43-76-park

8. Generation of Turning Walking Sensation by a Vestibular Display Minori Unno, Kouichi Shimizu, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, Yasushi Ikei 44-43-unno

9. HoloCity - exploring the use of augmented reality cityscapes for collaborative understanding of high-volume urban sensor data Oliver Lock, Tomasz Bednarz, Christopher Pettit 45-55-lock

10. Immersive Analytics using Augmented Reality for Computational Fluid Dynamics Simulations Tomasz Bednarz, Michael Tobia, Huyen Nguyen, Dominic Branchaud 46-56-bednarz

11. Integrating Mixed Reality and Internet of Things as an Assistive Technology for Elderly People Living in a Smart Home Ryan Anthony J. de Belen, Tomasz Bednarz, Dennis Del Favero 47-63-debelen

12. LUI: A multimodal, intelligent interface for large displays Vik Parthiban, Ashley Jieun Lee 48-64-parthiban

13. Master of Disaster: Virtual-Reality Response Training in Disaster Management Katharina Krösl, Harald Steinlechner, Johanna Donabauer, Daniel Cornel, Jürgen Waser 49-50-krosl

14. Mixing realities for sketch retrieval in Virtual Reality Daniele Giunchi, Stuart James, Donald Degraen, Anthony Steed 50-72-giunchi

15. Negative Space:Workspace Awareness in 3D Face-to-Face Remote Collaboration Maurício Sousa, Daniel Mendes, Joaquim Jorge 51-65-sousa

16. Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research Nikolche Vasilevski, Jeffrey Brand, James Birt 52-68-vasilevski

17. Painting with Movement: An interaction design tool to paint, track and analyze the movement Maria Rita Nogueira, Paulo Menezes and Bruno Patrão

18. Safe Walking in VR Maurício Sousa, Daniel Mendes, Joaquim Jorge 53-58-sousa

19. SnapChart: an Augmented Reality Analytics Toolkit to Enhance Interactivity in a Collaborative Environment Allison Jing, Chenyang Xiang, Seungwon Kim, Mark Billinghurst, Aaron Quigley 54-46-jing

20. Superimposition of a 3D Scan with a Part for Metrology Applications on a Hololens-Based Platform Carl Nadeau, Denis Laurendeau 55-40-nadeau

21. The next step of digital laboratories: Connecting real and virtual world Nils Höhner, Julien Rodewald, Mark Oliver Mints, Valentin Kammerlohr 56-48-hohner

22. Virtual Avatar Automatically Enhances Human Perspective Taking Kazuya Nagamachi, Sachiyo Ueda, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki 57-44-nagamachi

23. Virtual Avatars as a tool for audience engagement Maria Zelenskaya, Louise Harvey 58-38-zelenskaya

15:30 - 15:45 Break (10 mins)⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
15:45 – 16:45 Sol Rogers (50 mins) + Q&A (10 mins)⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
16:45 - 17:05 Afternoon Tea + Coffee Break (20 mins)⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
17:05 - 17:45 Weta Workshop (40 mins)⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
17:45 - 20:30 Opening Night (2 hrs 45 mins)⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
17:45 - 18:15
Indigenous Opening Ceremony
18:15 - 20:30

Food & Drinks

Demo: Weta Workshop and Indigenous VR

- ⠀⠀⠀⠀Day 1 Ends⠀⠀⠀⠀ -

VRCAI 2019 promises to usher in even greater engagement with emerging players and industry leaders within stabilising markets, greatly expanding 17 years of established industry-academia led developments within the spectrum of the Virtual Reality Continuum (VRC). This, in view of the VR and AR investments last year within the two major markets (USA and China) have seen a total of US$7.2 billion, with over US$4. billion invested in computer vision/AR technologies, US$1 billion in smart glasses, and US$400 million in games (Digi-Capital data). VRCAI 2019 aims to showcase emerging products and real-world applications from across the VR, AR and XR (extended reality) industries from core hardware and software technologies to critical applications, and from critical use cases to active users in our range of extended abstracts, corporate communications articles and talks. 

The VRCAI Industry Programme solicits both technical and application articles from both the academia and industry. Our scope is broad, covering the entire spectrum of the Virtual Reality Continuum. We welcome state-of-the-art works in Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and any development and applications of Extended Reality (XR) to our programme. The VRCAI Industry Programme seeks to provide a forum from which corporations, start-ups, researchers, developers and users in both the industry and academia may discuss ideas and share experiences, and from which the dissemination of best practices may lead to strategies for advancing our field.

VRCAI has a special programme welcoming industry submissions, these may be within one of the following categories:

  • Extended abstracts/Short corporate communications articles (2-3 pages).] Articles will be included as part of company proceedings.
  • Industry Talks [throughout the programme – to start the day] [Talks by prominent industry people – host a few more talks, to connect with sponsorships]

    Deadlines for SubmissionVRCAI has provided an option to become official sponsors of the event. Please see SPONSORSHIP page for our flexible sponsorship packages.

VRCAI 2019 Submission Requirements and Deadline Info